AI Insights · Timothy · July 2022
Top 5 Interactive Story Games on Android in the US: Q2 2022
Discover the performance trends of the top 5 interactive story games on the Android platform in the United States during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top five interactive story games on the Android platform in the United States showcased interesting trends in downloads, revenue, and active users. Here’s a detailed look at how each of these apps performed based on data from Sensor Tower.
Chapters: Interactive Stories from Crazy Maple Studio Dev saw a steady revenue stream, starting at approximately $144K and fluctuating slightly to end the quarter at around $142K. Weekly downloads showed a decline initially, dropping from 11.8K to 6.9K by late April, before gradually increasing to 6.5K by the end of June. The app's active users trended downward from 59.8K to 43.7K over the quarter.
Choices: Stories You Play by Pixelberry experienced relatively stable revenue, peaking at $131K in late April and maintaining around $123K by the end of June. Downloads were consistent, averaging around 5K weekly, while active users saw a slight decrease from 53.2K to 47.5K over the quarter.
MeChat - Interactive Stories from PlayMe Studio showed a varied revenue pattern, starting at $79K and reaching a high of $98K in early June before settling at approximately $79K by the end of the quarter. Downloads were dynamic, with a notable spike to 35.5K in mid-May, and active users increased from 41.6K to 45.3K, peaking at 59.6K during mid-May.
Obey Me! Anime Otome Sim Game by NTT SOLMARE CORPORATION saw significant revenue fluctuations, beginning at $59K, peaking at $115K in mid-June, and ending at around $62K. Downloads remained relatively stable, averaging around 4K per week, while active users hovered around 47K throughout the quarter.
Episode - Choose Your Story from Episode Interactive demonstrated consistent revenue, starting at $72K and ending at approximately $70K. Downloads varied, with a peak of 28K in late May, and active users increased from 90.2K to 97.1K, peaking at 101.7K in early June.
For a deeper dive into the performance metrics and trends of these interactive story games, visit Sensor Tower for more insights.